Worlds of Voenggaks Subsector

Igvaellrarr (Windhorn 1736)

Unlike many a mining world, Igvaellrarr has managed to take advantage of the ebb and flow of commodities markets. Originally owned and operated by the Kagiigusish Corporation, it lay outside of the control of the Bureaux until the Consolidation Wars. At that point, it fell under the jurisdiction of Makhidkarun.

Some form of settlement remained during the Long Night, the mineral deposits being too valuable to abandon. Corsairs weren't too keen on rocks, so it was left alone. More entrepreneurial Vargr, willing to get their hands dirty, saw the value in the world and struck a cooperative arrangement with the small Human population. The Vargr provided capital while the Humans provided experience.

Today, Igvaellrarr sells its ore, refined and unrefined, to several nearby worlds. Revenue has been invested in infrastructure, improving not only the quality of products offered but the standard of living as well.

Voenggaks (Windhorn 1738)

Voenggaks is one of the most important worlds in the Ngath Confederation. Not only is it is the regional capital of Ngath holdings in Voenggaks, Anarsi, and Khaellung subsectors, but it is the trailing anchor of the Gvadhoe Main, a jump-1 route across three subsectors. It is an economic powerhouse that has literally drained several nearby worlds of their populations seeking prosperity.

Settled within the first century after the Vilani developed jump-2 capabilities, the world was named Armankurimsuges. Initially an agricultural world, the world soon drew the interest of many a colonist seeking a pleasant world to establish themselves. Over the centuries, the burgeoning population and an influx of capital led to a shift away from agriculture into manufacturing. The world's prosperity continued through the waning years of the Ziru Sirka and into the Rule of Man.

Unlike many of its neighbors, the world's population didn't immediately retreat with the advance of vargr raiders during the Long Night. Armankurimsuges' wealth was deeply coveted and many a corsair band waged war for the right to call it theirs. Ultimately, Voenggaks the Fifth unified several bands and convinced them that there was enough wealth to be had to make them all wealthy wolves. With this great armada behind him, he conquered the world without firing a shot. The world was subsequently divided up among the squadron commanders.

Slowly but surely, Vilani culture gave way to a Vilani-Vargr mix, though heavy on the latter. Most of the Vilani population retreated to the Third Imperium's borders, but those who could adapt, stayed. Roughly 5% of the world's population is still human. Voenggaks has been the capital of several polities during the Third Imperium era which rose and fell with the economy, and the small human population took part in it. When the Ngath Confederation came calling, the leaders of Voenggaks saw an opportunity to expand its markets while maintaining a great deal of autonomy.

As Voenggaks prospered new technologies arose that could help the world maintain its manufacturing dominance with less environmental impact. Building on the gains made in energy production, a rare accord was reached among the world's nations to take the next step and reduce waste and start onsite remediation. But with markets to trailing lost due to the madness of the 17th Disjuncture and access to vilani markets suspended due to the war, that effort has stalled.

Thakhats (Windhorn 1833)

The dense atmosphere and low hydrographic percentage of Thakhats would ordinarily be a recipe for unbearable heat for sapients in most systems, but it orbits its host star towards the back end of the habitable zone. Cool, dry conditions are predominant—the average temperature is 5.8°C.

The world didn't hold much appeal to the vilani, but it proved to be immensely popular with the fur-laden vargr. Initially, there was an attempt to make the world a tourist hot spot. While the climate was ideal, there really wasn't much for tourists to do. Several wealthy vargr who had vacation homes here decided there was more money to be made if the vacation home real estate model was replaced with a more dense residential approach. But the tourist industry lacked the number of jobs needed to make their dream a reality, so a push was made to attract manufacturing and service industries. It eventually proved successful.

But as Thakhats' population grew, it put a strain on natural resources, namely potable water. Food imports ballooned as the limited arable land yielded to subdivisions and apartment complexes. With no one willing to live in the higher latitudes where the landscape was not more than bleak tundra and polar deserts, overcrowding led to unrest. Ultimately, politicians came into power who promised to stablize the situation. A series of draconian laws were passed, but they've proven to be popular as they coincided with an uptick in the economy. Being a transit point with the Kishadiku Empire, plenty of trade goods passed through the system. But with the empire caught up in the fever of the 17th Disjuncture, cross-border trade has all but dried up. One wonders how long the current administration will enjoy the support of the people.

Kasukfog (Windhorn 1834)

Although a fairly comfortable world (average temp. 10.4°C), Kasukfog orbits its primary so close that a year is only 44.6 standard days long. This constant flux of seasons provides a tremendous amount of wind energy to this water world. Too volatile to be a tourist spot, the world's economy was initially based on aquaculture instead. This continued during its years as a member of the Uekgngig Authority.

In more recent years, with the formation of the Ngath Confederation, the world developed into an important commercial hub as it was arguably the most important of the three transit points the Confederation had with the Kishadiku Empire. Its newfound importance saw the Confederation improve its starport to A-class and establish a naval base to secure shipping passing through the system. But now that the 17th Disjuncture has upended the trailing subsectors of Windhorn with its nihilism, Kasukfog's strategic importance is more military than commercial in nature.

Akaegughgvarz (Windhorn 1838)

Back in the days of the Ziru Sirka, the world was known as Sikiishkhigidashgim and was a popular vacation spot for those Vilani capable of taking off enough time to travel here and back. It lost its appeal when vargr corsairs swooped in to raid and live off the fat of their hairless neighbors. Centuries later, long after eventual annexation and a name change, the world primarily serves Confederation tourists. A small human enclave remains and gets along famously with their new landlords.

Roetingaz (Windhorn 1840)

Roetingaz is a tidelocked desert planet in orbit around a contact red dwarf binary. At 0.3 AUs out, the world walks a thin line between blistering heat and frigid cold. Sure conditions at the two podes are tough, but the majority of the planet is comfortable. Unfortunately, the atmosphere is very thin and requires the use of a compressor to breathe outside.

With a complete lack of water and plant life, the landscape is bleak, but it was not always so. During settlement and mining excavation, fossils and certain minerals indicated a wetter past. As such, the Roetingaz Terraforming Project seeks to revitalize the world. It is believed that there is sufficient mass to retain a thicker atmosphere and standing bodies of water. With a grant from the Confederation, the RTP is seeking out bodies with high water to rock ratios in the outer system. Once found, they will be herded in system, broken into smaller chunks, and seeded into Roetingaz.

Only 300,000 sentients call the Roetingaz system home. While the majority are dirtside, there are enough settlements in the system to relocate them. While it isn't a logistics problem, there are political ramifications which still need to be sorted out. Some want to live in hollowed out asteroids while others prefer orbital cities. The question arisen is: should the populations of these states stick together, spread out, or form new polities altogether?

Suthgzu (Windhorn 2040)

Suthgzu pushes the envelope for an agricultural world trade classification. While the combined output of its twin M2 V stars provides enough energy to sustain life, the planet's thin atmosphere is barely able to retain enough warmth to stay viable. Nights are frigid. The winters are too, but with the orbital period so short, one doesn't have to wait too long before things warm up.

Plant life has evolved to combat the temperature changes. Leaves and flowers retreat inside thermally protective bark when temperatures descend below freezing. Fruit is quick to germinate, so farmers must harvest their crops quickly.

Animal life tends to hibernate during the extreme cold and then replenishes fat reserves when it's warm. One such animal resembles the Terran muskox, and its meat has proven to be a hit among vargr.

Originally settled during the First Imperium, a small human enclave has remained through the centuries. Eager to preserve their way of life, they showed the early vargr settlers how to adapt to and treat individuals infected by the spores of a fungus that is responsible for the atmospheric taint. Out of gratitude, the local vargr have embraced their human predecessors rather than attempt to displace them.

As is probably evident from the UWP, the economic output of Suthgzu has never amounted to much. While everyone is well fed, no one is exactly rich from working the farms here. The initial settlers learned early on that there were limits to how much meat and produce they could export as the ecology here has a ceiling on sustainability. It really can't compete on volume with its neighbor, Rroeghae (Windhorn 2140), so it looks to satisfy small volume contracts.

So when the Duellang-Saerzknoe corsair group came calling, they were granted rights to establish a base here. Suthgzu lacks the revenue to build a proper defense force, but they do have the means to keep one fed. There were a couple stipulations in the agreement: 1) No raiding of Suthgzu shipping, and 2) no unsavory corsair practices. The Suthgzu despise the Touzagh, and their ships are not welcome. The Duellang-Saerzknoe have no problem with either condition.

Rroeghae (Windhorn 2140)

The Rroeghae family has ruled its namesake world for centuries, its allegiance changing with the times. But the world's current monarch, Aegh Rroeghae, has lowered wages and instituted draconian policies to quell dissent. A Confederation naval base bolsters his rule, and the A-class starport ensures the desirability of trading in the system. The billions of people on Voenggaks (Windhorn 1738), the subsector capital, rely heavily on Rroeghae's agricultural exports.

The atmospheric taint is the overwhelming degree of pollen that arises during every flowering cycle. The pollen can be so thick at times that it strikes down both man and machine. The Ministry of Atmospheric Affairs issues warnings and has the power to order a ground stop for all vehicles and curfews for citizens to ensure the safety of all.