1117 1202 | C650459-C X650336-4 |
De Po Ni Lo De Po Ni Lo | 420 220 | Na Wi |
F0 V |
Local Day: | 29.43 hours |
Distance from Host Star: | 5.5 AUs |
Local Year: | 6.14 Standard years, 1827.89 Local Days |
Axial Tilt: | 46° |
Avg Temp: | +36.3°C (6°C/lat row +54.3 to -5.7) |
Seasons: | +27.6 Summer, -46 Winter (full effects row 3 latitude) |
Daily Range: | +7.5 to -44.1 |
Takes a TNE perspective.
Farplace's name is derived from its location, four parsecs into the Great Rift.
Although this distance doesn't seem like a lot to anyone who lived in the
Third Imperium, to the Vilani of the First Imperium it was well named. The
comparatively short reach of jump drives during the First Imperium made
Farplace a two-week trip with drop tanks. To complicate matters, astronomers
did not detect any gas giants in the system, nor did spectral analysis show any
significant signs of water. Refueling would be a problem. The Vilani, not known
for being risk takers, couldn't justify an expedition to survey the system.
The Vargr overlooked the world as well. The Vargr living in Corridor and
Provence sectors preferred raiding Vilani worlds than exploring new ones.
Farplace lay ignored until the First Survey. It was then that the system's two
asteroid belts were discovered. A follow-up survey done by Ling Standard
Products determined that the belts were primarily composed of carbonaceous
asteroids but there were a sufficient number of the nickel-iron variety to
justify an investment in the Farplace system. The thinking was to have belters
mine the ore from the asteroids and haul the ore to Farplace for refining.
Transporting the refined ore, as opposed to bulk material, would save on
transportation costs.
If Farplace had been a friendlier world, operations would've gone smoother.
Farplace is a desert world tilted 46° on its axis with a day 29.43 hours
long. It has a mean average temperature of 36.3°C (97.4°F). Seasonal
temperature variation extremes took their toll on the equipment and the people.
Operational costs for the facility were high. Profit margins were small. When
LSP decided to diversify, they decided to sell off their unprofitable mining
operations. Farplace was one of those worlds.
Several unions and small overnight companies consisting of belters, refinery
workers, and support staff bought out LSP's claim and divided it each
according to their contributions. When it came time to determine a system of
government, each group became its own fiefdom and insisted it knew the best way
to turn Farplace into a profitable operation for everyone.
Forced to share limited facilities, it was obvious that they had to work
together in some fashion. It was decided that each group would be sovereign
over its own claim, but the chief of operations would be voted on based on who
put forth the best five-year proposal. Of course the voting was lopsided. The
votes of those with the bigger claims, resources, etc. had more weight than
the small guys.
Surprisingly, it worked well enough. Every so often, one of the smaller
factions got a turn at running the place. The end result was that the world
achieved TL-12 and most people lived relatively well. On a more populous world
things might have been different, but before the Collapse, the population
hovered around 42,000.
Farplace didn't choose a side in the Rebellion, nor did anyone claim them,
hence the "Na" allegiance rating. Even the Vargr didn't bother to invade
Farplace. Farplace was cut off from what little commercial traffic it enjoyed.
All the inhabitants wanted was a return to normalcy so that they could boost
exports back up to pre-war levels. When the Vilani began to retake some of
Corridor, as part of the Ziru Sirkaa, a small trade route opened up for
exports. Even so, the Vilani did not make a claim on Farplace.
Virus didn't totally snub Farplace though. Ships were periodically sent out to
trade refined ore for much-needed supplies. Most didn't come back. The last
ship sent out that returned came back infected with a Samson egg. It hatched
after exiting jumpspace and forced the ship to nose-dive right into the
starport, annihilating it.
The remaining ships continued to function for a while. Ice was harvested from
several asteroids and the occasional comet. Eventually spare parts ran out and
the ships broke down. Dirtside, other equipment began to break down as the harsh
desert winds and temperatures took their toll. It wasn't long before the
moisture condensers stopped working and the water supplies ran out.
With no more water available for the hydroponics gardens, famine ensued. At
first, there were battles between the various claim holders over the remaining
caches of food, but they soon ran out. A small segment of the population
abandoned the ore refining towns and journeyed to the poles to escape the
summer heat. They hoped to find more favorable conditions for water, whether it
be condensed as dew in caverns or lingering meltwater leftover from the winter.
The gamble paid off. Although the years have not been kind, the population has
stabilized around 2200, approximately 5% of the 1117 population.
As the seasons are drastic, the people of Farplace have taken up a nomadic
existence. Summers are spent at the poles. Winters are spent near the equator.
With the length of the seasons, these migrations are not hard on the populace.
Each pole provides meager water supplies. Splitting up during the summer
increases the chances for overall survival by ensuring that there will be enough
water for all.
It is during the winter meetings at the equator that elections take place. The
people vote for those who they feel can best lead them through these lean years
and someday regain what was lost. What's different now is that everyone gets to
vote. All of the old claims are gone. The principal shareholders and their
descendants died clinging to meaningless claims and empty cans.
There is also a Winter Festival which is held several local days after both
polar groups have arrived. It lasts for several days. During the festival, the
elected representatives proclaim the accomplishments their polar village
managed during the previous summer. Ideas and survival techniques are
exchanged. The people modestly celebrate surviving another year of Farplace and
look forward to the time when Farplace doesn't live up to its name.